Innovation – do you WANT to win? Well, do you?

13 10 2010

[tweetmeme]
If you’ve never been to the annual Business Innovation Factory conference (#BIF6 on twitter), it’s really quite a trip. More of a mini-TED conference than anything specifically innovation related – it’s all about enabling people to share stories about things they’ve achieved, thought of, experienced, and so on.  The end result is that you don’t necessarily walk away with a series of bullet point “To-Do”’s like you might at other conferences – but you do end up with a simmering pot of interesting thoughts and ideas just waiting to boil over the top.

This year, two speakers said things that stuck in my head and kept me thinking. Such is the way my mind works that unfortunately I can no longer remember who they were – but I’m sure someone will eventually remind me in the comments below this post 🙂

The first of these insights was an observation that, if you have two equally matched sports teams, and one team’s members actively want to win, whilst the other team isn’t bothered – then chances are, the team that wants to win, will do so. Sounds obvious really, but it brings an interesting question to mind when you bring that concept into the business world – which, at the heart of it, has similar competitive dynamics.

If you have two equally matched companies competing against each other, the company that collectively wants to win more – will probably do so. “Desire to Win” is a competitive differentiator in effect.

With that in mind, however – how many of us actively try to instill that desire to win into our employees? How many companies actively engage in “Win Management”? You could even say that what really differentiates a successful innovator/entrepreneur from normal people is that never-ending drive to win “the game” of business.

This is even more amplified in the Innovation world where the risk of failure is ever present and embraced as a part of everyday life. It is a daily competition to beat the odds and win the game of innovation.

Pair that thought up now with another insight from that same conference. Apparently, at any one point in most organizations, only 20% of the staff are actively engaged and enjoying the job they’re doing.  I would personally argue that that number seems a little high to me – and is probably rotating too – that is, we’re not necessarily talking about the same 20% year round, as people naturally go through cycles of loving/hating/being indifferent to their work.

I would also argue that one of the reasons why people don’t get engaged in their jobs, is because their jobs (ie their companies) don’t engage them. They feel like they have no say, no ability to make an impact, no reason to want to win….

So it stands to reason that if a company really wants to win at Innovation they need to both instill a competitive desire to win in their organizations, and to tap into and maintain that desire by actively engaging their population in strategic innovation decisions.

And by “Engagement” I don’t mean just listening to your employees – I mean actually “Doing” something with their input. Business, and especially Innovation – is a team sport – and no one wants to be relegated to being the guy on the subs bench that never gets on the field.

So now you know what you have to do, you have to ask yourself – Do you want to win at Innovation? Well, do you?…





The 4 Laws of Enduring Innovation Success

7 04 2010

[tweetmeme]Always an avid reader of the Financial Times, (one of the few decent news sources in an otherwise barren information landscape here in the US)  I came across a great commentary/review by the FT’s always fabulous Lucy Kellaway on the “Money-Honey’s” (CNBC’s Maria Bartiromo) recent book “The Ten Laws of Enduring Success”.

Lucy does amusingly short work of debunking the 10 laws that Maria came up with, and proposes a few laws of her own instead.

Lucy’s Laws were so much better formulated (in my opinion) that it got me thinking about the “Laws” of successful Innovation programs – not least of which because I think the first couple would be the same as the ones Lucy came up with.

So, here are my 4 Laws of Enduring Innovation Success:

1) Be Lucky – no matter how many different ways you squeeze it, Innovation is about luck.With your typical long term program “failing” 75% of the time, there can be no doubt that it takes a certain amount of luck to be successful – especially over the longer term.

You are in essence, shooting into the dark with most innovation programs – trying products and processes that haven’t been tried before in your company, your industry, or sometimes even the world.

That’s not to say you can’t improve your chances of getting lucky though. Unlike with the Las Vegas casinos, no one will kick you out of the game for learning the innovation equivalent of card counting techniques. Indeed, in this game, cheating of any form is encouraged; and banding together in casino-busting style innovation teams with other individuals and companies is heavily rewarded.

By setting up and executing robust innovation strategies and processes you are in essence increasing the predictability of the Lucky Breaks you get – And in Innovation, Luckier is most definitely Better.

2)  Be Ambitious – There’s an old saying: “Fortune Favors the Brave” – and nowhere else is that truer than in the Innovation game. To score big, you have to aim big.  If you only look for incremental ideas, then that’s all you’ll get.

During my time at Imaginatik, we used to make the bold claim of being able to consistently achieve “a 10x ROI on your investment”.  How did we make sure that happened? By making sure that the problems being targeted by the client’s innovation strategy were big enough to achieve at least that. And you know what? It worked.

3)  Stay Focused – Running an Innovation program at a big company is kind of like a subscription to a “Shiny-New-Toy-Of-The-Month” Club.  It’s easy to get distracted by the current toy sent to you. It’s easy to forget to go to the mailbox for the following month’s toy because you’re having too much fun with this month’s toy still. And after a while, it’s easy to forget the reason you shelled out so much money to get the subscription in the first place.

To that end, maintaining a laser-like focus on what you’re trying to achieve is imperative for an innovation program.  Your Innovation strategy needs to be revisited constantly and attacked with the same brutality for embracing change as you’re demanding from the organization with the innovations that you are introducing.  Your strategy needs to be a fluid structure with one constant– “How can I best drive significant business results and organic growth for my organization?” – and you should make sure that your processes and actions are targeted at achieving that goal.

4)  Embrace Everyone – not in a “creepy guy who keeps looking at me funny” way – but rather in a “let’s talk to, and get input from, as many different people as possible” in your quest to solve your corporations problems.

Innovation, more so than any other business discipline is leading the way in the upcoming socialized business revolution. That revolution will herald a new era where a company’s potential knowledge-base of solutions is no longer limited to the company walls, nor even close collaborators, but will instead embrace a global audience of potential participants.

To do this, you’ll need to begin to develop new skill sets that will involve learning how to identify which communities of people provide you with specific types of input; learning to set up and drive Social Teams to turn subsets of those communities into useable and active groups that will help you achieve your goals; and learning how to make those groups self sustainable so as to make sure they’re constantly available to you as a resource.

That’s it – 4 simple laws for ensuring that you not only become successful, but also stay successful. Keep these 4 on a post-it on your desk, on a poster on your wall, or as the screensaver on your laptop – whatever works for you – just do them!

Do you have any other Laws to Enduring Innovation Success?[tweetmeme]






Defining the “Social Team”

9 02 2010

[tweetmeme]If you’ve been following me online on Twitter or elsewhere, you’ve probably heard me mention the concept of “Social Teams” more than a few times recently.

It is, in my mind, a powerful idea that has the ability to change the way companies and individuals view online collaboration efforts – with the potential to achieve dramatic results.

I’ve always believed that people want to interact online in a similar structure to their interactions in the offline world. The fact that we’re not usually able to doesn’t mean that we don’t want to.

In the real world, we associate ourselves with communities to find people of similar interests with whom to interact. These communities are important to define the overall population of socially connected people; but they’re useless as a way to actually get anything done.  When we set out to actually achieve something, we abandon the broader “community” concept in favor of focused subgroups of active individuals that are more motivated and able to get things done.

For example, in my sport of choice, rugby, we talk about a wider “rugby community” around the world. When we go out, we socialize, drink, and have fun as a community – it’s a bond that ties rugby players around the world. But we don’t compete as a community, we compete as individual teams. We don’t govern the sport as a community, but rather using an elected “team” of individuals picked from the community.

In other words we “exist” as a community, but we “achieve” as a team.

The same concept is true in the online world. Technology has given us the methods by which to define and connect to, our own communities.  Each of us “exists” within a multitude of communities with which we  associate – with differing levels of interest. However, to actually achieve a specific aim/goal, we need to tap into a subset of that group to create a “team” to help us achieve that.

It’s important to understand that whilst I use the term “team”, these sub-groups of people don’t exactly conform to the standard idea of what a “team” looks like or acts like – we’re no longer looking at working groups of enlisted employees in a corporate environment, nor the familiar images of a band of 10-15 athletes playing a game “on any given Sunday”.

These “Social Teams”, can be massive groups of hundreds, or even thousands of people in an online setting. They are teams on a scale never seen before, and on a playing field of incomprehensible proportions.  Team members may never have met each other, but nevertheless choose to work with each other to achieve a mutually desirable goal or function.

Social Teams are not top-down, nor bottom-up; they can be purposely set-up, or self-formed by team members; they can exist in purely social settings or as corporate sponsored groups.

They are a collection of individuals who have a common understanding of the “game they’re playing” (ie the team’s purpose); know in which goal they’re trying to score in (ie have a shared understanding of what ‘a win’ looks like); and are collaborating together to achieve that aim.

They incorporate the structure of a traditional team, with the social contract of a community.

Although Social Teams differ from the physical world in terms of the actual method and depth of their social interaction – many of the same rules for success in the offline world, hold true in the online world.

For example, if we use a typical amateur sports team as an analogy; we can define roles that need to be fulfilled by in order for the group to be successful:

1) A good Captain – someone to lead, motivate, organize and drive participation and effort from the team.  The best Captains are charismatic leaders who drive from the front; which entails being seen as a valuable contributor to the group; garnishing respect from other team members, and being effective networkers who are able to gel and glue the team together.

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2) An astute Manager/Coach – someone to define and drive what is success for the team. To co-ordinate the team’s efforts, to let them know what game they’re playing when they get to the field, and in what direction they need to advance. To provide them with a strategy, a formation, and to provide the team with the tools required to succeed – whether it be drafting in new players to bolster the squad, or providing appropriate training aids to keep players sharp.

3) Superstar Goal Scorers – people who might not always be the most active or hardworking on the field – but nonetheless are able to provide that spark of brilliance that will provide you with a large percentage of the goals, (or commercialized value) produced by your team.

4) A group of Creative Midfielders –ball/information distributors who make connections, provide links, and drive the conditions that create opportunities for goals to be scored.

5) A Solid Defense – the building blocks and foundation of the group – providing a core level of input, and information that gives the team a platform from which to build an attack.

Unlike the real world, in a Social Team, it’s important to point out that most of these positions are not usually assigned by anyone to anyone, but rather assumed with group permission by team members on their own.

This is not about imposing a hierarchical structure on a group of people, but rather about providing the team with the basis needed to work efficiently together towards a common goal.

Using this model, you can see how so many companies fail in their collaboration efforts. By relying, as so many companies do, on simply “enabling a community” to exist, they’re essentially doing the equivalent of sitting on the sidelines of a soccer field waiting for 11 random people to find the field, collectively decide that they want to play the same game, and then set out to beat Arsenal Football Club with no organization at all.

I don’t know about you, but I think that’s folly – it’s time to let go of that folly and get a good game going!

So how do you use all this information to drive results within your collaboration efforts? I’ll discuss that in my next post – in the meantime, as always, your comments and thoughts are gratefully received!





“Innovation in a Collaboration World” – the other side of the coin with #innochat on 28 Jan 2009 – 12pm EST

27 01 2010

Collaboration is, apparently,  “the new hot thing” in Innovation nowadays. Not that it’s all that new – but it certainly is hot. More than a passing trend, it’s surely just a concept whose time has finally come after years of flirting with the edges of corporate credibility.

Now, the drive toward a socialized business structure is firmly on course thanks to the penetration of Web2.0 technologies not just through business, but through our personal lives too – the net effect being a gradual cultural change towards accepting a universe where the exchange of information and knowledge in a seamless, timeless, and social manner is quickly becoming “the way it is”.

Companies have, this time, been quick to jump on board as visible value is finally being derived from social collaborative initiatives – and corporate innovation processes have been at the forefront of those driving that value. As a result, collaboration practices are now considered “de rigeur” for any innovation program looking to be taken seriously by corporate executives and shareholders alike.

But is it being “all it can be?” – to paraphrase the old US Army slogan?

That’s the general theme of this week’s #INNOCHAT (Thurs, 28 January at 12PM EST) – when it tackles the second part of a massive 2-part discussion on “Collaborative Innovation” with #smchat (Weds 1PM EST) which I’ve been asked to moderate.

On the Wednesday, we’ll have discussed the social aspects of collaborative innovation with #smchat. As expert consultants and practitioners in Innovation, #INNOCHAT team participants are, however, the better placed to delve into the process side of the Collaborative Innovation discussion.

You see, whilst collaboration may well be the “new hot thing”, but in most companies, its use is still very limited – even within innovation functions – where it can be most commonly found on either “end” of the innovation process. So we’ll be exploring and uncovering the how, where, and why collaboration can be used at each stage of a high level idealized innovation process, namely:

1)   Discovering and Framing the Problem

2)   Collecting Ideas and Solutions

3)   Building ideas into mature concepts

4)   Developing the new product

5)   Marketing/Selling/Executing and expanding a new Product/Process/Concept

At each stage of the process, I’ll be asking participants to discuss how they’ve seen collaboration work at each stage – what are the business models for its use? What are the pitfalls to watch out for? What are the noteworthy solutions and companies out there? And most importantly – what are the new rules for success in this new collaborative innovation world?

Have more questions / issues you’d like to see addressed? Add them below in the comments section and I’ll add them to the agenda!

As with #smchat’s conversation, there’s a LOT to cover in the 90 minutes allocated to this discussion, and the conversation is typically fast and furious in order to get through as much as possible.

However, if you’re unable to take part in the synchronized chat, please take advantage of the various tools available to download a transcript (I use the built in service on (http://www.wthashtag.com/innochat usually) and then continue on the conversation with the other participants throughout the week!





“Collaboration in an Innovation World” – setting the stage for a landmark #smchat on 27 Jan 2009 – 1pm EST

26 01 2010

Collaboration and Business have long been interesting bed fellows, ever flirting with each other, but rarely embracing each other.

For business, collaboration has been an attractive mistress, full of allure and promise, but always just out of reach – never delivering on the early promise shown.

For Collaboration, Business is the bad boy with a leather jacket on a Harley – knowing that great things could be achieved if only business wasn’t so selfishly focused on personal profit.

Although the above is probably not the best analogy I’ve ever come up with, it holds more than a nugget of truth in it. After all, businesses have been toying with collaborative processes and technologies for quite some time now. Globalization and the pervasiveness of web 2.0 tools have accelerated this interest further for most companies – and yet, rarely is this interest rewarded by real rewards.

Nowhere in the increasingly socialized business of today is this more evident than in Corporate Innovation programs – the other newfound darling of recent years. By combing the two, companies finally found a method by which to use the global knowledge base at its disposal to drive real corporate value in the form of improved product pipelines, powerful value chain partnerships, new business models, and other forms of competitive advantage – the lifeblood of any lasting corporate entity.

However – there’s a snag to this wonderful idealist concept.  It turns out there’s more to Collaboration than buying a tool, or putting a smart manager in charge of the initiative. It turns out that Collaboration, like any other process that relies on human interaction to succeed, is complicated.  It turns out, that Collaboration is simply not a cheap date – needing to be wined and dined, wooed, and convinced that Business is a truly a worthy mate, before deciding to intertwine her power with his… (to carry on my analogy a step or two too far probably..)

But just how does Business do that wooing? In other words, as business people – what are the ways in which we, can mobilize the global knowledge base to help us in our endeavor to drive corporate value?

This is the question we’re aiming to answer on this week’s #SMCHAT on Wednesday – part one of a two part intertwining of powers with #INNOCHAT that follows up on Thusday. As an “expert” on the discipline/art of Collaborative Innovation, I’ve been given the task of moderating both discussions this week.

As experts in the Social Media arena, contributors to #smchat are perfectly positioned to tackle the social implications of this collaborative conundrum. So here’s the list of themes I’ll be driving people along to – feel free to comment on them, or add further questions and areas for the group to tackle:

1)   We can Build it, but will they come? – There are two main problems that come up right at the beginning of any collaborative process – and innovation is no different: Who do we want to ask for help? And how do we ensure they agree to show up?

2)   Let’s look at the Tools: Assuming we know who to ask – what are the success criteria for a good collaborative innovation tool?

3)   Why should I? : Innovation is unique amongst collaborative initiatives in being most able to show a direct line between input, and valuable output. After all, the result of innovation initiatives is the creation of new value for a corporate entity – so why should audiences participate? There are some obvious benefits for employees to take part, but what about people external to the organization?  Companies have tried a variety of different incentive programs from outright cash rewards, to tangential rewards (e.g. gift vouchers), to virtual achievement badges, to absolutely nothing.  Is there a one-size fits all? Is it realistic to expect altruistic contribution from people with nothing to gain? And if you decide to give rewards – how much is appropriate?

4)   How much is enough? : Just how much collaboration is enough? Can you ever over-collaborate on an idea?  Is collaborating on an idea different to than collaborating on a more mature concept? Are there differing levels of collaboration required at different points in time?

As you can see, there’s rather a lot to cover in the 90 minutes allocated to this topic -and I’ll be aiming to get through as much as possible. If you’re unable to take part in the synchronized chat, please take advantage of the various tools available to download a transcript (I use the built in service on (http://www.wthashtag.com/smchat usually) and then continue on the conversation with the other participants throughout the week!

Then, for the other side of the coin – don’t forget that #INNOCHAT tackles Innovation in a Collaborative World” on Jan 28 at 12PM EST.  See you all there!





Tackling Collaborative Innovation – the #smchat and #innochat doubleheader

22 01 2010

I should’ve known better really – after, all it’s happened once before, so surely I should’ve spotted it coming a mile away when I  1) was dumb enough to make some suggestions on #innochat for future topics and then 2) found myself on the receiving end of a seemingly innocent telephone call with Chris Jones, Renee Hopkins and Gwen Ismael.

Like a steam liner heading slowly but surely into an iceberg in broad daylight, I found myself yet again somehow agreeing to moderate an upcoming session.

For those of you not in the know, #smchat and #innochat are two of the most vibrant and productive “Social Teams” on the Internet. Each virtual group, meets once a week to openly discuss, debate, and generally advance the thoughts and practices of their respective members in specific areas.

#Smchat meets on Wednesdays and is focused on all things Social Media and Collaboration related, and headed up by the excellent Chris Jones (@sourcePOV).

#Innochat, held on Thursdays, delves into the inner working of corporate innovation practices and theories and is led by the formidable duo of Renee Hopkins (@Renee_Innosight) and Gwen Ismael (@Gwen_Ismael).

Both groups are classic “Social Teams” by my definition – a loose “membership”, focused on achieving a specific purpose, massive in scale, floating leadership, and more – anyone can join by logging into twitter at the appropriate pre-scheduled time, follow the appropriate hash tag, and wait for the moderator to begin the discussion. A quick round of introductions later, and the fireworks begin, with the moderator working hard to try and keep the enthusiastic team members on course, on topic, and on target to drive a useful conclusion to the topic being addressed that week.

It can be a little overwhelming at first – especially as the exchanges are frequently fast and furious – with tons of excellent, valuable comments being traded to and fro at a rate of knots. It’s really a fantastic learning opportunity, and a great way to mingle, interact, and cross swords with some of the best minds on Social Media and Innovation.

I’ve been participating in these two teams for some time now – and have the dubious honor of having moderated one of the most vigorous discussions ever on “What in the World is Web 3.0?” – which pulled in experts from all over the internet to debate what the next iteration of the web would look like.

I knew thus, that it was only a matter of time before I would be cornered into a repeat act, and sure enough it wasn’t long before I found myself cornered like a rattlesnake in a fishbowl.

The two groups have been increasingly finding areas of overlap in recent months, as “Innovation” has increasingly embraced collaboration and socialized processes, and “Social Media” finds innovation as a prime corporate driver for internal adoption and use of its tools.

The inevitable crossing of the two subjects occurs at “Collaborative Innovation” and as Collaborative Innovation is “my thing” – I soon found myself on the receiving end of a flung gauntlet to moderate the first ever “doubleheader” between the two teams.

Both groups have vastly different viewpoints on this topic which is an increasingly relied upon driver of corporate organic growth and new value.  So I’ve decided to split up the two sessions in a way that would release the most amount of value from the accrued expert minds in attendance.

So clear your agendas, fire up the espresso machines and best make it a double – because on Weds, 27 January at 1PM EST, #SMCHAT will be looking at “Collaboration in an Innovation World – focusing on the social issues of how companies can drive participation, collaboration, and motivation for innovation efforts – after all, people are asked to contribute to the creation of new value for a company – but why would they? And how can you structure collaborative efforts to drive the desired results for a company?

Then, for the innovation junkies out there, we follow up on Thurs, 28 January at 12PM EST, when #INNOCHAT tackles “Innovation in a Collaborative World – now that collaboration and socialization of business processes is not only a reality, but a mandatory element of any innovation program worth its weight, how can we inject collaboration into the innovation process? What are the various business models for its use?

Full-on framing posts for each topic will show up during the week, so keep your eyes peeled, and use the comments below to request specific topics, areas, questions or ideas to be addressed!





Continuing the Conversation: For Companies, Build Teams, Not Communities

8 12 2009

Yesterday I posted a response to all the wonderful comments and contributions that you all made to my last post on “Why Companies Shouldn’t Build Online Communities“.  As I plan to delve further into this idea of “Social Teams”, I thought I’d repost that reply as a post in its own right so as to make it easier for people to find and read – so here goes:

Dear All

Many, many thanks for your responses – they’re both very welcome and very appreciated. I wanted to take some time to reply to some of the concerns that were expressed in the comments.

It seemed that many of you think I was advocating that companies should no longer value the input of large groups of people. Far from it – the main point in the post was to point out that as a structure for large groups of people, the community concept is a flawed one – at least from a corporate perspective. It’s simplistic, unstructured, and lacking in motivation and purpose to name but a few flaws.

That’s not to say that value can’t be created in a community setting – it’s just very hard to do so because you’re relying on value being created through serendipitous interactions between community members. It’s not unlike advocating participating in the lottery as your prime way of getting rich – sure, it’s possible that you could hit the jackpot if you take part, but only a fool would rely on that as their sole chance at fame and fortune.

Likewise, whilst there is definitely a place for serendipity in an organization (more on that in a future post) – it would be a foolish management team that would rely on its occurrence to generate value for the company.  My argument instead is that the team framework is a much more robust and reliable one when it comes to generating value for a company.  In fact, in the few cases where looser community based initiatives have created value, I’ve found it’s usually because they began to adopt the characteristics and roles of a Social Team – namely things like purpose, direction, shared goals, diversity in skill sets and specialized roles, etc.

You could also make a good argument based on semantics – ie, that a Social Team is merely a type of Community; however, I think it would be equally valid to say that a community is simply a dysfunctional Social Team.

I think it’s also important to point out I focus on strategies and processes specifically to drive corporate value. Whilst I believe the Social Team concept still holds and still works in more social groups, the concept of what constitutes value and the expectation of it being created in those groups is very different to that of a large enterprise investing in this area.

Companies invest real money as well as intellectual capital into creating and participating in these networks, and as such, need to see a reasonable return, ideally on the bottom line to justify investing in these initiatives.

Having said that, my core belief is still that people function and perform better with a degree of organization when compared to loose collectives. In addition, the visualization aid that thinking of these groups in a similar fashion to that of a sports team, gives us to analyze and improve the quality of that interaction is invaluable.

I’ll go deeper into the Social Team concept in future posts, but in the meantime – please do keep your comments coming, or contact me directly via e-mail or twitter (@bpluskowski) – to discuss this further!





Why Companies shouldn’t build Online Communities..

22 10 2009

1600_3Forget about Communities.Don’t do it. Don’t even think about it. Oh I know that communities are all the rage currently – companies are falling over themselves to create, build and own their very own communities: Communities of Employees, Communities of Customers, Communities of Interest Groups, Communities, Communities, Communities….

But with all of these efforts out there, how many of them are yielding real tangible results for the sponsoring organization? It seems that the very concept of communities is a flawed one for most corporations – leading to wasted time, money and effort – and I think I know why.

Let me explain:

2945559128_53078d246bI find that many, maybe even most, companies approach social media, and other online community projects – with very little, if any, forethought on how value will be achieved as a result of jumping on this particular bandwagon.

They seem to share a belief that value will just “be created” by the mere existence of a new online channel; that innovation will simply appear if you provide a new collaborative tool; that competitive advantage will be retained through the “ownership” of a new networking group.  Yet that’s rarely ever the case.

field-dreamsUnlike in the movie “Field of Dreams” – you can build it – but “they” rarely come spontaneously – or if they do, they may well end up playing a jovial game of scrabble rather than a vintage MLB baseball game on the back lawn.

Even the word Community itself is somewhat flawed when applied to a corporate setting: Here’s the Dictionary.com definition of the word:

com⋅mu⋅ni⋅ty  [kuhmyoo-ni-tee]

–noun, plural -ties.

1. a social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage.
2. a locality inhabited by such a group.
3. a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually prec. by the): the business community; the community of scholars.
4. a group of associated nations sharing common interests or a common heritage: the community of Western Europe.
5. Ecclesiastical. a group of men or women leading a common life according to a rule.
6. Ecology. an assemblage of interacting populations occupying a given area.
7. joint possession, enjoyment, liability, etc.: community of property.
8. similar character; agreement; identity: community of interests.
9. the community, the public; society: the needs of the community.

old-ageThere’s a lot of nice words and feelings in that definition. “A social group”; “common heritage”; “interacting populations”; “shared identity”….The word conjures up a nice warm vision of a collection of friends and associates sitting around a fireside or, for the more cynical among you,  images of suburban old age homes in Florida and Arizona maybe.

As I look at that definition however- I ask myself – where’s the value in that for a company? Where does it get created? Augmented? Shared? Delivered? Whichever way you look at it, communities are about people gathering with no set agenda or action in mind – so why would a company invest/waste resources to simply enable random conversations amongst a group of people?  At best, it’s an exercise in corporate branding to be associated with a particular conversation topic; at worst it’s an exercise in wishful thinking.

Lencioni_WebAt the recent World Business Forum, held in New York City on Oct 6-7, Patrick Lencioni (founder and president of the Table Group, and a fantastically articulate and dynamic speaker incidentally) spoke to the audience about “What makes a good team?”.  One specific question stuck with me: “If you have a bunch of people who play in a sports team each week, really get on well with each other socially, gel as a unit, yet still manage to not win a single game – are they a good team?” Patrick asked with a mischevious look  at the front row and a pause for effect.  “The answer is NO – they’re just a bunch of LOSERS!” (cue laughter and some nervous side glances between executives either side of me).

Whilst maybe declared a tad glibly by Patrick, the core message was clear, and it got me thinking about what had been bothering me with the concept of communities for so long: That lack of performance, of achievement, of purpose. It struck me that the relative value of the concept of “communities” to most organizations is not dissimilar to Patrick’s example of a team that doesn’t win – they are, in essence, Losers. And why would companies waste time creating groups of Losers?

It seems to me that the failure companies are making starts right at the beginning with a badly formed misconception as to what they really need – and it’s not an online community – it’s an online team.

It may seem as if I’m nit-picking or playing with semantics in making this differentiation – but consider what this simple change in mindset would mean to projects as you think about how to build a great online team instead of an online community.  All of a sudden you add dimensions of:

wales-rugby-squad

  • Direction and Leadership
  • Shared Goals, Shared Failures, and Shared Successes
  • Ensuring Participation of Diverse Skill Sets
  • Tangible Achievement
  • Passion, Purpose and Loyalty

Whist still retaining all the collaborative, cooperative and creative structures usually associated with Communities.

I don’t know about you – but I know which one I’d rather build! You tell me – What’s the more powerful concept?…








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